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SteelSeries 6Gv2 Mechanical Gaming Keyboard – Red Cherry Switches Edition by SteelSeries
The Steel Series 6Gv2 Red Switches, modeled after the award winning Steel Series 7G keyboard, is the lower priced mechanical keyboard designed to improve the user's ability to obtain more actions per minute than any other keyboard on the market. The Steel Series 6Gv2 Red Switches redefines “anti-ghosting” features by supporting as many simultaneous key presses as there are keys on the keyboard. Utilizes red cherry switches. Improved feel.
SteelSeries 6Gv2 Mechanical Keyboard–Red Cherry Switches Edition
The SteelSeries 6Gv2 Gaming Keyboard with Cherry MX Red switches, modeled after the award-winning SteelSeries 7G keyboard, is a more affordable mechanical keyboard designed to improve the user's ability to obtain more actions per minute than any other keyboard on the market. The SteelSeries G Series Keyboards redefine “anti-ghosting” features by supporting as many simultaneous key presses as there are keys on the keyboard (when used with a PS/2 connector). The SteelSeries 6Gv2 features PS/2 and gold-plated USB connectors as well as 18K gold-plated mechanical switches with a switch lifetime of 50 million operations, more than 10 times the lifespan of a typical “membrane” keyboard. Its increased response times and extreme durability make the SteelSeries 6Gv2 the ultimate keyboard option for gamers.
the ultimate keyboard option with increased response time and extreme durability.
Metal keys offer an extended lifecycle for up to 50 million key presses
Featuring gold plated mechanical switches and connectors for enhanced durability
Featuring a compact but heavy-duty chassis, Cherry MX Red switches, built-in media controls, and rapid response time with a life cycle of over 50 million key presses, the SteelSeries 6Gv2 gaming keyboard delivers the edge you need for long and competitive play sessions.
The Cherry Red switch features all the benefits, reliability and durability of the black switch, but requires less force to actuate it.
Experience greater tactile feedback with the 6Gv2 gaming keyboard
SteelSeries key provides access to the Media Controls via the first six F-keys on the keyboard
Mechanical Cherry Red Switches
SteelSeries 6Gv2 is built with mechanical, no-click, linear switches. The users experience with mechanical switches is very different compared to using the “soft feel” keys found on conventional keyboards or even laptops. The 6Gv2 keyboard uses professional-grade Cherry Red switches for top performance.
Cherry MX Red switches are among the toughest and highest quality key switches available on the market. SteelSeries 6Gv2 Red Switch is one of the few gaming keyboards on the market that have them. They bring the lifecycle of a keyboard up to 50 million key presses (the average is only about 6 million).
The Cherry Red switch features all the benefits, reliability and durability of the famous MX Black switch, but requires less force to actuate it. Because of this, the Cherry Red switch is considered the “gaming” switch. It allows for much higher rate of presses due to the decreased amount of effort required to press the keys. It is a light switch designed for rapid-fire response.
50 Million Key Presses
Traditional keyboards are built with small rubber domes under the keys. It is these rubber domes that provides the “soft feel” level of resistance when you type. When you operate a rubber dome keyboard, the keys needs to be pressed down until a membrane switch is activated. These membrane switches will slowly wear out, typically after one to five million key presses. After a while you will find yourself pressing harder and harder to get the keyboard to register key presses. Typing gradually becomes annoying and irritating–but when you're gaming and you start missing critical in-game commands, frustration sets in. The 6Gv2 offers a lifecycle of 50 million key presses per key, which is more than 10 times of the amount than conventional keyboards.
But the 6Gv2 offers more than just a long lifecycle. The rubber domes on a conventional keyboard will, over time,lose their tactile feeling due to rubber flexing. The keys you use the most will start to feel different. The physical construction of the mechanical switches used in the 6Gv2, and the strict tolerance levels in which the switches are manufactured, is what allows the key presses on this keyboard to always feel consistent.
It gets even better. With the 6Gv2 you don't have to press the keys all the way down for them to register. The mechanical switches will register key presses fast; the travel distance will be roughly 50% shorter than a conventional keyboard. You will type faster, with a consistent tactile feeling. Your Actions Per Minute (APM) can reach new heights with the 6Gv2 thanks to this feature.
The design and build quality of the SteelSeries 6Gv2 keyboard stands up to fast fingers, fists and furious slams. Its iron-infused plastic surface and keys present an optimal feel that when coupled with Cherry MX Red switches, gamers will find faster registered key presses and increased actions per minute.
Ever tried pressing a few keys on your keyboard and getting a beep sound? It either happens when you press too many keys at the same time, or when you press too many keys within the same cluster at the same time (like the keys around WASD which often used for movements in games). If your keyboard exhibits this behavior it will hinder your ability to perform certain actions, movement in a FPS games being one example. The industry has labeled this anti-ghosting. When using USB, you can use up to 6 keys plus modifiers at the same time, which is the highest spec limit a USB connection can accommodate.
What's in the Box
The SteelSeries 6Gv2 Mechanical Keyboard with USB connectors and a USB to PS/2 adapter
Nintendo's long-standing unwillingness to release its tentpole franchises like Mario and Zelda on iPhones and Android devices is nothing new. But now a veteran producer for the company, Kensuke Tanabe, has spoken out to offer some additional insight as to why Nintendo is holding fast to this mindset, even as it faces increased scrutiny from investors.
"With games like Mario and Donkey Kong, the control input is such an important part of that; I think if you're trying to replicate that feeling of control that you have traditional to those games, translating those to a smart device, that's a just a really, really difficult task," Tanabe told GameSpot through a translator during a recent interview. "Of course I'm not ignoring the fact that the marketplace is flooded with these devices and that there are a lot of games created specifically for them. Personally, as I mentioned earlier, I don't have a curiosity of or feeling of needing to create or wanting to create games for those devices. I want Nintendo games to be played on Nintendo hardware."
Some believe that Nintendo's decision to keep its major franchises off smartphones and tablets is a silly one, claiming that the company is turning its back on easy money. But Nintendo does not see it that way. President Satoru Iwata contends that whatever short-term benefit Nintendo might get from releasing its games for mobile devices is not worth the risk of harming its longstanding policy of offering its franchises exclusively on Nintendo devices.
"I want Nintendo games to be played on Nintendo hardware" - Tanabe
For Donkey Kong and Metroid developer Retro Studios CEO Michael Kelbaugh, thinking about platforms is secondary to what the company is really after: making great games.
"We make games, and more importantly, we make Nintendo games. That's where our emphasis is and that's what we want to do. Hardware to us is kind of secondary," Kelbaugh told GameSpot. "We put everything we have into making great games and we'll make those on whatever hardware Nintendo supports."
Kelbaugh said he doesn't give much thought to the ongoing debate about whether or not Nintendo should make iOS and Android games. He has a job to do, and that's to create compelling content for gamers. The business decisions are up to Nintendo, he said.
"What we're focused on is just making a great game. Wherever it ends up, that's not our decision, so I think we need to concentrate on making great content and let Nintendo decide what box they want to put it in, how they want to package it," Kelbaugh said. " Watching this whole debate going on right now...I don't give it a whole lot of thought just because I'm concentrating on making a fun, great game and hardware's always kind of a revolving target I guess."
South Park: The Stick of Truth is out today for consoles and PC, but should you buy the new role-playing game from Fallout: New Vegas developer Obsidian Entertainment? To help you with your decision, we've rounded up what the critics are saying. The game is available today for Xbox 360, PlayStation 3, and PC and is published by Ubisoft, which acquired the game from THQ for $3.26 million during the company's bankruptcy auction in January 2013.
Right on on GameSpot sister site Metacritic, the PC and PlayStation 3 versions of South Park: The Stick of Truth have a metascore of 84, while the Xbox 360 version yields an 82.
"The Stick of Truth makes one thing abundantly clear: I never want to play another South Park video game made without Trey Parker and Matt Stone's direct, intimate involvement. With a controller in your hand, you are almost literally--gloriously--playing a 14-hour episode of South Park. There’s much, much more here for series fans than the uninitiated, but it’s a light but good quality role-playing game in its own right. It is, in a way, Season 18 all by itself. It is funny, shocking, self-effacing, and pretty much everything I could ask for from a South Park game -- even if it’s mostly a one-and-done experience." [Full review]
"In the 17 years that South Park has been on the air, it’s never received a video game treatment that felt like more than a quick cash-in on the name. With The Stick of Truth, the residents of the sleepy mountain town have finally arrived on the gaming scene with the franchise’s humor intact. This is made possible thanks to the heavy involvement of creators Trey Parker and Matt Stone, and the result is a highly enjoyable and unique RPG." [Full review]
"In Stick of Truth, Obsidian has created what’s essentially an incredibly well-paced, extended playable episode of the TV show, cramming in a tightly constructed “greatest hits”–style, kitchen-sink gag reel of everything that can make the show such a riot. For fans, it’s hard to imagine a better way to wind down the Xbox 360 console generation than with this gloriously gassy, burrito-fueled send-off." [Full review]
"If you don't watch South Park that often, you most likely won't enjoy The Stick of Truth as much as someone who does. The RPG elements are very serviceable but they're not going to satiate most of the hardcore genre fans out there. It's a good thing then that the rest of the package is filled with so much care from the show's creators, that it makes it something truly special." [Full review]
The popularity of mobile and social games has eaten away at the interest young people have in AAA games, according to Metal Gear Solid creator Hideo Kojima. Speaking with GamesTM, Kojima said this trend is especially pronounced in his home country of Japan.
"We've seen a phenomenon around the world," Kojima said. "Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan."
Kojima said part of his vision for the two-part Metal Gear Solid V was to show people that "high-end" games are still worth playing and that "big Japanese games still have a future."
Also in the interview, Kojima explained the reasoning behind releasing Metal Gear Solid V in two parts: Ground Zeroes this month and The Phantom Pain sometime later.
"I'll be honest, [splitting MGSV up] wasn't necessarily a strategic move," he said. "The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn't be ready for next-gen launch windows, and we didn't have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move."
Ground Zeroes launches on March 18 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, while The Phantom Pain isn't expected until 2015 or potentially later. Publisher Konami recently cut the price of the Xbox One and PS4 digital versions of Ground Zeroes from $40 to $30.
Do you enjoy music videos? Microsoft is hoping that you do, as the company today launched 92,000 new music videos for the Xbox Music app on Xbox One. The announcement was made in a blog post on the Xbox Wire.
The Xbox Music app on Xbox One removes the barrier between songs and videos, making it so that music videos will automatically stream in high-definition when you play a song that has an accompanying video. You'll need an Xbox Music Pass ($10/month) to access the videos.
Xbox Music is Microsoft's streaming service that is similar to Spotify. You can stream millions of songs for free through your browser, or pay $10 month for unlimited and ad-free streaming. Xbox Music is also available today on iOS, Android, and Windows Phones.
The Titanfall March Xbox One update is scheduled to go live sometime today, bringing with it a host of changes to the party system and the user interface itself. Check out this video for more on what to expect from the update.
Murdered: Soul Suspect, Square Enix's upcoming supernatural detective thriller, will launch across consoles and PC on June 3 in North America, the publisher announced today. A release in Europe and PAL territories will follow on June 6.
The game, developed by Dark Void and Quantum Conundrum studio Airtight Games, will be available on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC, but a Wii U version is not in development. Murdered: Soul Suspect runs in native 1080p for Xbox One and PS4.
The game is set in Salem, Massachusetts, the location of the Salem witch trials in 1692, which saw public executions of those convicted of witchcraft. The story begins with protagonist Ronan O'Connor's death at the hands of an unknown assailant. He must then interrogate the ghosts of Salem to learn more about his killer.
The PlayStation 4 has now sold more than 6 million units worldwide, following the machine's launch in Japan at the end of February.
370,000 units have now been shifted in Japan, Sony announced today. The PS4 has now blitzed past Sony's 5m sales target for the end of March, and 13.7 million games have been sold on PlayStation 4--including 2.1 million sales for Killzone: Shadow Fall.
On top of all that, at least half of those six million PS4 owners have signed up to PlayStation Plus, which will generate another sizable wad of revenue for Sony. A chunk of that is at least partially attributable to the fact that PlayStation Plus is now required to play multiplayer games, which isn't the case for PS3 and Vita.
Sony also announced that 100 million "Shares" have been captured--although at least five of them are me accidentally forgetting that it's not the Select button any more--and the PS4 has also been used for more than 3.6 million Twitch and Ustream broadcasts.
Sony Computer Entertainment president Andrew House said he was "absolutely delighted that PS4 is off to such a great start in Japan."
"The responses we have received for the PS4 system's integrated social capabilities have been phenomenal, and I couldn't be more thrilled that gamers are utilising these unique features to engage, share, play and connect with users around the world."
"[Sony] will continue to expand the world of PlayStation by growing its library of breakthrough games and bringing more innovative features and services only possible on PS4."
GameSpot senior news editor Justin Haywald, AKA my boss, laid out why he thought the PlayStation 4 was ahead of the Xbox One over the weekend.
How many PS4's will Sony sell before the end of its financial year in March?
Ever wonder what it would be like to walk around Jerry Seinfeld's iconic apartment? One longtime Seinfeld fan is allowing you to do just that, albeit virtually, in his new Oculus Rift project called "Jerry's Place."
Created over the course of one month, Jerry's Place is a true-to-life virtual depiction of the environment featured in the popular '90s TV show. In all, you'll find around 11 references to various episodes hidden throughout the apartment, creator Greg Miller said.
"I tried to be faithful to the show's original props and its era, but some things were near impossible to Google," Miller said. "I did a lot of research and tried to find images of the original products used in the show, and modeled around those dimensions, rather than relying solely on blurry screenshots."
You can download "Jerry's Place" from Miller's website to try it out, but of course, you'll need an Oculus Rift development kit to do that. There's still no word on when the final, consumer version of Oculus Rift will be available or what it will cost, though creator Palmer Luckey said recently that he wants the virtual reality headset to be "affordable."
HBO Go, the network's streaming service, will be available on PlayStation 3 later today through a free app, Sony has announced on the PlayStation Blog. Sony is working "diligently" with HBO to get the PlayStation 4 version ready, PlayStation executive Phil Rosenberg said, but there's no release date yet for it.
The HBO Go app will be free to download on PS3 and PS4, but you'll need an HBO subscription from your cable or satellite provider to access on-demand content like episodes of Game of Thrones or True Detective.
An HBO Go app is currently available on Xbox 360 and a version of the app for the Xbox One is scheduled to launch for the platform sometime this year.
Goat Simulator, described by its creators as the "world's dumbest game," will launch for PC on April 1, better known as April Fools' Day. Created by Sweden-based Coffee Stain Studios, Goat Simulator takes inspiration from classic skating games, but here you control a goat.
Instead of nailing tricks, you will "wreck stuff," the developer says. "Charging into a table and knocking it over yields points, and if you can manage to do it while doing a backflip first and a 360 afterwards, you'll score even more points."
Goat Simulator also includes Steam Workshop support, meaning players can make their own goats, missions, and levels. The game will make its public debut at the Coffee Stain Studios booth at the 2014 Game Developers Conference later this month.
You can preorder Goat Simulator today for $10. The game has no multiplayer and is in development only for Windows PC, not Mac or Linux.
Batman: Arkham Knight is described as the "explosive finale" to the Arkham series in the (now removed, but spotted by VideoGamer) product listing, and says players will be able to drive the Batmobile around the streets of Gotham. The Batmobile.
It is also said that Scarecrow will feature, and reunite the series' villains. Probably with the collective aim of trying to ruin everything for Batman, at a guess.
A 2014 release date is shown.
Rocksteady, the UK developer behind Batman: Arkham Asylum and Arkham City, is shown as the game's developer.
"We want returning FIFA players to really have a different experience from what they're used to," explains Prior when told that I already own FIFA 14 and am curious as to how World Cup represents genuine progression, "which is why we've changed the gameplay more than we ever have for an 'event' title in the past. It's a full and feature-rich game that taps in on the passion and atmosphere of the World Cup... we're the only game that provides that.
"From a gameplay standpoint, we're the best game out there when we launch because we've taken FIFA but made improvements to it. We're really a standard FIFA plus a whole lot more development on top, so if you want the 'cutting edge' game then that's what this is."
Seeing as World Cup Brazil's release is being limited to the Xbox 360 and PlayStation 3, it's difficult not to take the 'cutting edge' claim without a pinch of salt. Getting first-hand experience of the game in action is a chance for me to be impressed by the new player animations (mainly concerned with fanciful passes and flicks) and the ability to use another player's back as a springboard to jump higher during headers, but I leave without definite assurance that the physics model here is superior to that used in next-gen editions of FIFA 14.
"We want returning FIFA players to really have a different experience from what they're used to."
Little doubt exists that World Cup Brazil represents the pinnacle of World Cup-specific games so far, however, and Prior is keen to promote exactly that as a key reason for FIFA 14 owners to invest in the series again so soon after the series' latest release.
"There's also a lot of content that you can't get in other FIFA games: the 203 national teams, the authentic World Cup stadiums, and the general sense of atmosphere we've built around this to match the actual World Cup," exudes a genuinely passionate Prior.
"It really is the most immersive atmosphere we've had. A typical FIFA can't focus in on one particular area as it has to cover so many different leagues - they don't have the luxury of concentrating on making one tournament as true a representation as possible, but that's what we've done."
For the indoctrinated football obsessive, myself included, Prior is right to suggest that digitally recreating the atmosphere of the sport's most iconic and important event is enough to attract players. Trying to mimic what we're going to be watching on television this summer within the boundaries of FIFA 14--without the official branding, kits, stadiums and samba music--would feel like a comparatively hollow endeavour.
Microsoft announced today that the beta for Team Dakota's ambitious game-builder Project Spark is now available on Xbox One. The beta was originally released on Windows 8.1 devices in December 2013, and more than 250,000 people signed up for that period, Microsoft said.
You can sign up for the Project Spark Xbox One beta today through the game's website. If you're already in the Windows 8.1 beta, you'll also receive access to the Xbox One beta. It's not clear if or when a beta will be offered on Xbox 360.
Using Project Spark, you can create your own games and movies, or try out other community-made creations. Project Spark also features cross-platform capabilities, allowing you to build a game on Windows 8.1 and then continue playing on Xbox One, or the other way around.